๐Ÿช„ The patch

what our patch changes, and why

๐Ÿ˜ˆ The opponent

In general it now actually "plays the game". The opponent now...

actually moves. In the base game, some opponents do not move their monsters. More still would just barely move. This has been fixed.

favors rolling dice appropriate for the stage of the game. Favors. It runs off of a probability distribution. The distribution varies based on the board state and (preexisting) internal knobs like "recklessness" and whether they have a "favorite".

is somewhat biased towards dice with Mov faces. This is a bit of a simplification: it can under the right conditions instead favor Atk. It also won't summon away its last die that can roll for either of those two faces unless it has a huge glut of them.

places territory in a way that protects its Die Master.

meaningfully attempts to reach your Die Master. Opponents still have their dispositions, but they're tweaked to be at least compatible with winning. In the case of the "places its tiles at random" disposition, it had to be taught to be just a bit erratic but largely still goal-oriented.

places territory offensively, if they're "strong" and not a "turtler".

meaningfully defends its Die Master. Basically it is able to prioritize threats "somewhat" rather than "not at all". It no longer does the "huddling" thing.

picks good-ish fights. It will make you actually spend your guard crests rather than limply giving up. It will occasionally misplay when choosing whether to guard. To be clear this misplaying is intentional. See if you feel lucky.

if it has 'a favorite', it tries to roll for it once and then moves on. This is an upgrade over the default behavior, which was to roll for that thing three out of every four turns. Several of the opponents used to spend all their time rolling for their ๐ŸŽดCrater CreatorCrater Creator (ๆ ธ็ˆ†ๅผพ) โ€” level 4 โ€” 0 hearts, attack 0, defense 0 โ€” Item โ€” faces Sum Atk Def Mov4 Atk2 Mag4 โ€” Destroys all within dungeon..

is somewhat biased against dimensioning its items.

can pick up (as in, use) items.

can use all the monster abilities. It knows how to use the abilities of the monsters listed below. Those not listed are ones where it was already able to use the ability. In those cases we've still tried to improve how it uses them. It will absolutely snipe a ๐ŸŽดMillennium ShieldMillennium Shield (ๅƒๅนดใฎ็›พ) โ€” level 3 โ€” 1 heart, attack 0, defense 40 โ€” Warrior โ€” faces Sum Sum Def4 Atk3 Mov3 Atk โ€” * This item can't move. with its ๐ŸŽดThe 13th GraveThe 13th Grave (๏ผ‘๏ผ“ไบบ็›ฎใฎๅŸ‹่‘ฌ่€…) โ€” level 2 โ€” 1 heart, attack 0, defense 10 โ€” Undead, tunnelling โ€” faces Sum Sum Sum Mov7 Mag Atk โ€” Removes 1 HP from 1 enemy and self. โ€” costs 2 magic.

  • ๐ŸŽดThe 13th GraveThe 13th Grave (๏ผ‘๏ผ“ไบบ็›ฎใฎๅŸ‹่‘ฌ่€…) โ€” level 2 โ€” 1 heart, attack 0, defense 10 โ€” Undead, tunnelling โ€” faces Sum Sum Sum Mov7 Mag Atk โ€” Removes 1 HP from 1 enemy and self. โ€” costs 2 magic
  • ๐ŸŽดBlast LizardBlast Lizard (็ˆ†ๅผพ่œฅ่œด๏ผˆใจใ‹ใ’๏ผ‰) โ€” level 2 โ€” 2 hearts, attack 10, defense 10 โ€” Beast โ€” faces Sum Sum Sum Def Tra4 Atk โ€” Destroys 1 foe Add 1 magic/level. โ€” costs 3 magic
  • ๐ŸŽดCastle of D. MagicCastle of D. Magic (้—‡ๆ™ฆใพใ—ใฎๅŸŽ) โ€” level 2 โ€” 2 hearts, attack 10, defense 20 โ€” Spellcaster โ€” faces Sum Sum Sum Def Mov Def โ€” Reduces damage by 20 when attacked. โ€” costs 2 defence
  • ๐ŸŽดCrocozaurusCrocozaurus (ใ‚ฏใƒญใ‚ณใ‚ถใ‚ฆใƒซใ‚น) โ€” level 4 โ€” 5 hearts, attack 30, defense 20 โ€” Beast โ€” faces Sum Mov Def Atk2 Tra3 Mag โ€” attack raises ATK by 10 max. 3 times/turn. (On attack) โ€” costs 1 attack
  • ๐ŸŽดDark-eyes IllusionistDark-eyes Illusionist (ใƒ€ใƒผใ‚ฏใƒปใ‚ขใ‚คใ‚บใƒปใ‚คใƒชใƒฅใƒผใ‚ธใƒงใƒ‹ใ‚นใƒˆ) โ€” level 4 โ€” 1 heart, attack 10, defense 10 โ€” Spellcaster โ€” faces Sum Mov Atk2 Def2 Mag Tra3 โ€” Negates attack & effect on 1 ally. โ€” costs 5 trap
  • ๐ŸŽดGate GuardianGate Guardian (ใ‚ฒใƒผใƒˆใƒปใ‚ฌใƒผใƒ‡ใ‚ฃใ‚ขใƒณ) โ€” level 4 โ€” 5 hearts, attack 40, defense 40 โ€” Warrior โ€” faces Sum Mov2 Def2 Atk Tra2 Mag3 โ€” Shifts damage to an ally. โ€” costs 3 trap
  • ๐ŸŽดGator DragonGator Dragon (ใƒชใ‚ถใƒผใƒ‰ใƒฉใ‚ดใƒณ) โ€” level 2 โ€” 3 hearts, attack 10, defense 10 โ€” Dragon โ€” faces Sum Sum Sum Tra Def Mov โ€” Reduces attack damage by defense x 10. โ€” costs 1 defence
  • ๐ŸŽดGiant Rock SoldierGiant Rock Soldier (ๅฒฉ็Ÿณใฎๅทจๅ…ต) โ€” level 2 โ€” 2 hearts, attack 10, defense 30 โ€” Spellcaster โ€” faces Sum Sum Sum Def2 Mov2 Tra โ€” Removes 1 obstacle. โ€” costs 2 magic
  • ๐ŸŽดHarpie LadyHarpie Lady (ใƒใƒผใƒ”ใ‚ฃใƒปใƒฌใƒ‡ใ‚ฃ) โ€” level 2 โ€” 2 hearts, attack 10, defense 10 โ€” Beast, flying โ€” faces Sum Sum Sum Mov Mag3 Mov โ€” Destroys 1 tunneling monster. (Dimension) โ€” costs 3 magic
  • ๐ŸŽดHarpie Lady SistersHarpie Lady Sisters (ใƒใƒผใƒ”ใ‚ฃใƒปใƒฌใƒ‡ใ‚ฃไธ‰ๅง‰ๅฆน) โ€” level 3 โ€” 2 hearts, attack 20, defense 20 โ€” Beast โ€” faces Sum Sum Mov2 Def Atk3 Tra2 โ€” Destroys all tunnellers. (Dimension) โ€” costs 4 magic
  • ๐ŸŽดKazejinKazejin (้ขจ้ญ”็ฅžใ€€ใƒ’ใƒฅใƒผใ‚ฌ) โ€” level 4 โ€” 3 hearts, attack 30, defense 30 โ€” Spellcaster โ€” faces Sum Mov3 Def Atk Mag Tra2 โ€” Shifts damage to an ally. โ€” costs 3 trap
  • ๐ŸŽดKnight of Twin SwordsKnight of Twin Swords (ใƒ‡ใƒฅใƒผใ‚ซใƒผใƒปใƒ„ใ‚คใƒณใƒปใ‚ฝใƒผใƒ‰) โ€” level 2 โ€” 3 hearts, attack 10, defense 10 โ€” Warrior โ€” faces Sum Sum Sum Def Mov Atk โ€” Moves 2 squares for 1 move. ยท Attacks 1 foe up to 3 times/turn. (On attack) โ€” costs 1 attack
  • ๐ŸŽดMagician DragonMagician Dragon (ใ‚ฆใ‚คใ‚ถใƒผใƒ‰ใƒฉใ‚ดใƒณ) โ€” level 3 โ€” 4 hearts, attack 20, defense 10 โ€” Dragon โ€” faces Sum Sum Def Atk Def3 Mov4 โ€” Adds enemy DEF to own DEF. ยท Destroys all within 3 x 3 grid. โ€” costs 3 magic
  • ๐ŸŽดMighty MageMighty Mage (ใƒชใƒˆใƒซใƒปใ‚ฆใ‚ฃใ‚ถใƒผใƒ‰) โ€” level 4 โ€” 5 hearts, attack 30, defense 20 โ€” Spellcaster โ€” faces Sum Tra Atk Mov2 Mov4 Mag โ€” Attacks an enemy 2 squares away. โ€” costs 1 magic
  • ๐ŸŽดMystic HorsemanMystic Horseman (ใ‚ฑใƒณใ‚ฟใ‚ฆใƒญใ‚น) โ€” level 2 โ€” 4 hearts, attack 20, defense 10 โ€” Beast โ€” faces Sum Sum Sum Atk Mov2 Def โ€” Adds damage to ATK. Once per turn. โ€” costs 1 magic
  • ๐ŸŽดPumpking the King of GhostsPumpking the King of Ghosts (ใ‚ดใƒผใ‚นใƒˆ็Ž‹ใ€€ใƒ‘ใƒณใƒ—ใ‚ญใƒณใ‚ฐ) โ€” level 3 โ€” 3 hearts, attack 20, defense 30 โ€” Undead โ€” faces Sum Sum Mag2 Def3 Atk2 Mov โ€” Reduces damage by 30 when attacked. โ€” costs 3 defence
  • ๐ŸŽดRabid HorsemanRabid Horseman (ใƒŸใƒŽใ‚ฑใƒณใ‚ฟใ‚ฆใƒญใ‚น) โ€” level 3 โ€” 4 hearts, attack 30, defense 20 โ€” Beast โ€” faces Sum Sum Def Atk2 Mov2 Mag โ€” attack raises ATK by 10 up to twice/turn. (On attack) โ€” costs 1 attack
  • ๐ŸŽดRelinquishedRelinquished (ใ‚ตใ‚ฏใƒชใƒ•ใ‚กใ‚คใ‚น) โ€” level 1 โ€” 1 heart, attack 0, defense 0 โ€” Spellcaster โ€” faces Sum Sum Sum Sum Tra3 Def โ€” Sacrifices self to steal 1 enemy. โ€” costs 10 magic
  • ๐ŸŽดRogue DollRogue Doll (ใƒ›ใƒผใƒชใƒผใƒปใƒ‰ใƒผใƒซ) โ€” level 3 โ€” 2 hearts, attack 30, defense 20 โ€” Spellcaster โ€” faces Sum Sum Atk Def Mov Atk โ€” Restores 1 HP to 2 allied monsters. (Dimension) โ€” costs 3 magic
  • ๐ŸŽดSaggi the Dark ClownSaggi the Dark Clown (้—‡ใƒป้“ๅŒ–ๅธซใฎใ‚ตใ‚ฎใƒผ) โ€” level 1 โ€” 1 heart, attack 10, defense 10 โ€” Spellcaster โ€” faces Sum Sum Sum Sum Def Tra โ€” Reduces damage to one ally by 10. โ€” costs 2 defence
  • ๐ŸŽดSanga of the ThunderSanga of the Thunder (้›ท้ญ”็ฅžใ€€ใ‚ตใƒณใ‚ฌ) โ€” level 4 โ€” 3 hearts, attack 30, defense 30 โ€” Spellcaster โ€” faces Sum Mov3 Atk3 Def Tra Mov โ€” Shifts damage to an ally. โ€” costs 3 trap
  • ๐ŸŽดStrike NinjaStrike Ninja (้€Ÿๆ”ปใฎใƒ–ใƒฉใƒƒใ‚ฏใƒปใƒ‹ใƒณใ‚ธใƒฃ) โ€” level 3 โ€” 2 hearts, attack 20, defense 10 โ€” Warrior โ€” faces Sum Sum Mov Atk Mov3 Def โ€” Moves 3 squares for 1 move. ยท Protects self from attacks & effects. โ€” costs 2 trap
  • ๐ŸŽดSuijinSuijin (ๆฐด้ญ”็ฅžใ€€ใ‚นใƒผใ‚ฌ) โ€” level 4 โ€” 3 hearts, attack 30, defense 30 โ€” Beast โ€” faces Sum Mov Atk Def2 Tra Mag โ€” Shifts damage to an ally. โ€” costs 3 trap
  • ๐ŸŽดSwamp BattleguardSwamp Battleguard (ใƒใƒผใƒใƒชใ‚ขใƒณ๏ผ’ๅท) โ€” level 2 โ€” 2 hearts, attack 20, defense 20 โ€” Warrior โ€” faces Sum Sum Sum Tra Mov2 Atk2 โ€” attack raises ATK by 10 once a turn. (On attack) โ€” costs 1 attack
  • ๐ŸŽดThousand-eyes RestrictThousand-eyes Restrict (ใ‚ตใ‚ฆใ‚ถใƒณใƒ‰ใƒปใ‚ขใ‚คใ‚บใƒปใ‚ตใ‚ฏใƒชใƒ•ใ‚กใ‚คใ‚น) โ€” level 4 โ€” 1 heart, attack 10, defense 10 โ€” Spellcaster โ€” faces Sum Mov2 Atk Mag5 Tra Def2 โ€” Gains control of 1 foe/turn. โ€” costs 8 magic
  • ๐ŸŽดThunder BallThunder Ball (้‰„็ƒ้ญ”ไบบใ‚ดใƒญใ‚ดใƒผใƒณ) โ€” level 3 โ€” 3 hearts, attack 10, defense 10 โ€” Spellcaster โ€” faces Sum Sum Atk2 Def2 Mov3 Mov โ€” Rolls to destroy 1 foe. Add 1 magic per level. โ€” costs 3 magic
  • ๐ŸŽดTime WizardTime Wizard (ๆ™‚ใฎ้ญ”่ก“ๅธซ) โ€” level 1 โ€” 1 heart, attack 0, defense 10 โ€” Spellcaster โ€” faces Sum Sum Sum Sum Mov2 Mov3 โ€” Destroys monster with the least ATK. (Dimension)
  • ๐ŸŽดYaranzoYaranzo (ใƒคใƒฉใƒณใ‚พ) โ€” level 2 โ€” 2 hearts, attack 10, defense 10 โ€” Undead โ€” faces Sum Sum Sum Atk Mov2 Def โ€” Trades 3 crests in own pool for 1. (Dimension)

can "do more than one thing" per monster per turn. It can have a monster attack and use an ability, and/or move to take an item and then proceed to move more and attack-or-whatever.

๐Ÿ“š The rules

Three rules from the English print game.

Dice are rolled twice per turn. More crests and more summons for all. This one had to be adapted slightly to work with the GBA interpretation of the rules.

Flying doesn't fly over opposing monsters.

Tunneling can pass under items without picking them up. Stopping on the item still picks it up.

๐ŸŽ’ Your pool

Learn about the controversial changes.

You start with ๐ŸŽดMighty MageMighty Mage (ใƒชใƒˆใƒซใƒปใ‚ฆใ‚ฃใ‚ถใƒผใƒ‰) โ€” level 4 โ€” 5 hearts, attack 30, defense 20 โ€” Spellcaster โ€” faces Sum Tra Atk Mov2 Mov4 Mag โ€” Attacks an enemy 2 squares away. โ€” costs 1 magic. It was pretty much just objectively correct to reroll until you happened to get the mage. Skip the rerolling; enjoy the Mov2 Mov4 it provides.

You can have at most one of any die in your pool.

The opponent will sometimes have a duplicate die. These are left as-is, in part due to flavor and in part due to not wanting to open the can of worms that is "balancing the 'decks'".

๐Ÿ’ฐ Money and prizes

Generally fixing the grindfest.

Rares are less rare; commons are less common. Rarity has been clamped.

Example die base ours
๐ŸŽดCrater CreatorCrater Creator (ๆ ธ็ˆ†ๅผพ) โ€” level 4 โ€” 0 hearts, attack 0, defense 0 โ€” Item โ€” faces Sum Atk Def Mov4 Atk2 Mag4 โ€” Destroys all within dungeon. from Jackpot (the rarest drop) 1 in 5,000 1 in 156
๐ŸŽดD. Magician GirlD. Magician Girl (ใƒ–ใƒฉใƒƒใ‚ฏใƒปใƒžใ‚ธใ‚ทใƒฃใƒณใƒปใ‚ฌใƒผใƒซ) โ€” level 3 โ€” 2 hearts, attack 20, defense 10 โ€” Spellcaster โ€” faces Sum Sum Mov Tra Atk Def โ€” Obtains ATK & DEF of all destroyed Spellcaster. (Dimension) from Yami Yugi 1 in 2,857 1 in 106
๐ŸŽดKoumori DragonKoumori Dragon (ใƒ‡ใƒ“ใƒซใƒปใƒ‰ใƒฉใ‚ดใƒณ) โ€” level 2 โ€” 2 hearts, attack 10, defense 20 โ€” Dragon โ€” faces Sum Sum Sum Def Atk Mov from Marik (the most common one-die drop) 1 in 5 1 in 12
๐Ÿงฎ the math

Sell prices are adjusted so as to not entirely mess up the economy. You should still come out about 1.5x richer than you would be in the base game.

๐Ÿงฎ the math

Cups pay more. 1.5x more. In absolute terms they're still stingy.

๐Ÿงฎ the math

The shop unlocks faster. 1.5x faster. Winning each cup once should now be enough.

๐Ÿงฎ the math

Dark Magician Girl is sold once Yami Yugi is available. Once he starts participating in The Last Judgment, she's for sale.

๐ŸŽฎ Pace and looks

The game is "faster" and the look is "a bit prettier".

The game is faster. This game was slow, slow, slow, slow. And most of this slow is just waiting for tedious plodding animations that really do not add to the experience. So slow these are that we were able to add a second die roll to each turn, and yet our die-rolling phase is faster than the base game's.

Everything is still shown; the waiting is shorter. This is measured in frames; a second has 60 frames:

๐Ÿ“Š big table

Opening movie is decensored. Rather: opening movie is the Japanese one. The most obvious difference is that the text behind Dark Magician is changed from "Black Magic" to "Dark Magician". But, it also re-adds the word "fetish".

USA version uses the European title screen.

One language. The patch tells it which language to use. So, there're two mainline USA patches and five European ones; one per language.

The title screen does not loop back around to the movie no matter how long you "wait". Between this and "one language": you can start the game up, smoosh "fast-forward" in your emulator, and this will actually get you to the title screen in a durable way.

Warning-text is in white rather than red. Red on gray is really hard to read.

USA and Euro version's ๐ŸŽดBarrel DragonBarrel Dragon (ใƒชใƒœใƒซใƒใƒผใƒปใƒ‰ใƒฉใ‚ดใƒณ) โ€” level 4 โ€” 4 hearts, attack 30, defense 30 โ€” Dragon โ€” faces Sum Mov6 Mag Tra2 Tra2 Def is decensored.

The main menu doesn't shiver. The base game's main menu flickers on modern displays due to how it is being drawn. This is now fixed.

The European version has full color monster fight animations. The base game's European version has degraded 3d model colors so as to make more room for all the languages. We pack the color data more densely and repurpose the space used by unused languages, so, there's room for the prettier animations.

SET won't ever replace your selection with 'nothing'.

The cup select screen rotates the obvious way. A d-pad right-press now advances to the cup that is to the right of the presently selected cup.

๐ŸŽดWarp VortexWarp Vortex (ใƒฏใƒผใƒ—ใƒ›ใƒผใƒซ) โ€” level 3 โ€” 0 hearts, attack 0, defense 0 โ€” Item โ€” faces Sum Sum Mov Tra Atk Def โ€” Moves monster to another Vortex. (Dimension) only asks where to warp if there are two or more holes in play.

"Battle scene: Off" actually works. The base game overrides the battle-scene setting if you're holding A, B, or L. Holding A or B no longer overrides. L still does, however..

๐Ÿ’ค Suspend

A duel, let alone a cup, no longer has to be one sitting.

Suspend next turn. The START menu now has a fourth option, "Suspend next turn". If chosen, this ends the turn, runs through the opponent's next turn, then saves the state right before your next turn and ejects you out to the title screen. When you next "Continue", you'll be back in the match at the start of that upcoming turn.

๐Ÿ› Fixes

Learn about the bugs fixed.

๐ŸŽดBlast LizardBlast Lizard (็ˆ†ๅผพ่œฅ่œด๏ผˆใจใ‹ใ’๏ผ‰) โ€” level 2 โ€” 2 hearts, attack 10, defense 10 โ€” Beast โ€” faces Sum Sum Sum Def Tra4 Atk โ€” Destroys 1 foe Add 1 magic/level. โ€” costs 3 magic's ability cost is fixed. It used to, contra its rules text, always cost exactly Mag3.

๐Ÿงฎ the math

The opponent's defense menu no longer lets the player choose whether the opponent will guard. You were able to just mash A and have this mean the opponent would always "Wait" rather than "Guard".

The opponent pays for its attacks. In the base game this was not the case until the player attacked for the first time.

UI widgets deconstruct correctly. One minor class of them would stick around until something else overwrote it.

๐ŸŽดGator DragonGator Dragon (ใƒชใ‚ถใƒผใƒ‰ใƒฉใ‚ดใƒณ) โ€” level 2 โ€” 3 hearts, attack 10, defense 10 โ€” Dragon โ€” faces Sum Sum Sum Tra Def Mov โ€” Reduces attack damage by defense x 10. โ€” costs 1 defence's ability can't overflow its way into causing damage rather than preventing it. These ranges of Def spend used to overflow: 13-25, 39-51, 64-76, >=90.

"Rolls the lowest level they hold a pair of" opponents are now allowed to use level 4 dice.

Weak AI opponents no longer autowin against strong ones. Yami Yugi no longer autoloses to Joey and Sindin the Clown.

The chance the first-listed duelist wins
base ours
Seto Kaiba (strength 204) vs Duke Devlin (strength 204) 50% 50%
Joey (strength 114) vs Yami Yugi (strength 249) 100% 0%
๐Ÿงฎ the math

The opponent knows how far nonstandard monsters can go. It used to think that fliers moved very cheaply and that ๐ŸŽดKnight of Twin SwordsKnight of Twin Swords (ใƒ‡ใƒฅใƒผใ‚ซใƒผใƒปใƒ„ใ‚คใƒณใƒปใ‚ฝใƒผใƒ‰) โ€” level 2 โ€” 3 hearts, attack 10, defense 10 โ€” Warrior โ€” faces Sum Sum Sum Def Mov Atk โ€” Moves 2 squares for 1 move. ยท Attacks 1 foe up to 3 times/turn. (On attack) โ€” costs 1 attack and ๐ŸŽดStrike NinjaStrike Ninja (้€Ÿๆ”ปใฎใƒ–ใƒฉใƒƒใ‚ฏใƒปใƒ‹ใƒณใ‚ธใƒฃ) โ€” level 3 โ€” 2 hearts, attack 20, defense 10 โ€” Warrior โ€” faces Sum Sum Mov Atk Mov3 Def โ€” Moves 3 squares for 1 move. ยท Protects self from attacks & effects. โ€” costs 2 trap were expensive. So, it'd move them only tiny distances.

๐Ÿงฎ the math

The opponent can see possessed monsters. This is about monsters possessed by ๐ŸŽดRelinquishedRelinquished (ใ‚ตใ‚ฏใƒชใƒ•ใ‚กใ‚คใ‚น) โ€” level 1 โ€” 1 heart, attack 0, defense 0 โ€” Spellcaster โ€” faces Sum Sum Sum Sum Tra3 Def โ€” Sacrifices self to steal 1 enemy. โ€” costs 10 magic or ๐ŸŽดThousand-eyes RestrictThousand-eyes Restrict (ใ‚ตใ‚ฆใ‚ถใƒณใƒ‰ใƒปใ‚ขใ‚คใ‚บใƒปใ‚ตใ‚ฏใƒชใƒ•ใ‚กใ‚คใ‚น) โ€” level 4 โ€” 1 heart, attack 10, defense 10 โ€” Spellcaster โ€” faces Sum Mov2 Atk Mag5 Tra Def2 โ€” Gains control of 1 foe/turn. โ€” costs 8 magic. It wouldn't attack them, or guard against them, or (if on its side) give orders to them.

The opponent's ๐ŸŽดCocoon of EvolutionCocoon of Evolution (้€ฒๅŒ–ใฎ็นญ๏ผˆใพใ‚†๏ผ‰) โ€” level 2 โ€” 2 hearts, attack 10, defense 40 โ€” Beast โ€” faces Sum Sum Sum Atk Mag Tra3s no longer have to share a brain cell. Fixed misbehaviors related to the opponent controlling two ๐ŸŽดCocoon of EvolutionCocoon of Evolution (้€ฒๅŒ–ใฎ็นญ๏ผˆใพใ‚†๏ผ‰) โ€” level 2 โ€” 2 hearts, attack 10, defense 40 โ€” Beast โ€” faces Sum Sum Sum Atk Mag Tra3, or one and a ๐ŸŽดMillennium ShieldMillennium Shield (ๅƒๅนดใฎ็›พ) โ€” level 3 โ€” 1 heart, attack 0, defense 40 โ€” Warrior โ€” faces Sum Sum Def4 Atk3 Mov3 Atk โ€” * This item can't move..

A rare freeze is avoided. Music and graphics can no longer trip over each other by simultaneously trying to use copying hardware.

Exiting the debug menu's save editor doesn't have side effects. It used to repeat whatever was the last edit made.

Using the debug menu's save editor only edits what you tell it to. Toggling off dice or opponents will no longer sometimes also delete unrelated dice or toggle off unrelated opponents.

๐Ÿงช Debug

There is a debug menu; we expose it.

Hold L and R as the game starts to access the debug menu. For safety / save-file-coherence reasons this access is turned off when there is a suspended duel.

This has odds and ends in it including a super-opaque save editor (menu entry ADD DEL) that will be documented eventually.