Balance

the levers our cart pulls, and why

What the comfypilled cart changes

Each lever in a paragraph. None of these is in the stock cartridge.

At most two of any die in a pool. The pool editor refuses a third copy, so no pool can lean on a single die.

Rare dice come sooner, commons a little less often. Every die’s hidden rarity is re-drawn on one smooth curve, so the rarest dice become reachable while every die keeps its place in the order. Dark Magician Girl from Yami Yugi goes from one win in 2,800 to one in 105; Beaver Warrior from 16% of his wins to 8%.

Sell prices ease to match. A die that became more common sells for less, part of the way, so the prizes you win are worth a bit more than on the stock cartridge rather than three times as much. Buy prices don’t move, so the top shelf stays something to save for.

Cups pay more. Every cup’s prize money is one and a half times the stock amount: a trip through all eighteen pays about 18,300 G instead of 12,200.

The shop opens faster. The shelf’s formula divides your shop points by two instead of three, so a once-through run opens all but the last two bands.

The rest of the cart’s changes are to the opponent’s play and the animations’ pace; they belong on the 🧠 brain page.